Theobald Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up falchion and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Artistic. Bonds: Religious, Nature, Criminal record, Family. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Undercommon, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. Chrysoprase (70 gp). Aquamarine (200 gp).
Mishann Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a lot of dark rich colors, with gold accents. Her copper crest is thinning but still full. Her gold eyes peer out from beneath her small green hat.
Personality: She is very quiet and rarely speaks above a whisper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Detective business at a young age. She worked as a nervous Detective and found it very stressful. She became a Detective soon after.
Motivation: Sabotage a competitor; and balancing her hectic life and new detective responsibilities is difficult
Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 7
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
Possessions: 40 gp.
Oloric Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy black hair. His eyes, though not visible through his cowl, are brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the east, but his parents moved at a very young age to the west. Oloric was born on a far eastern island where he grew up under the tutelage of his father, an expert Detective. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his absent father.
Bonds: Family, Religious, Immigrant, Criminal record. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 20 (+5) | 13 (+1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Silver pearl (140 gp).
Aline Kirby, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is renowned for her bright grey dresses and hats. Her silver hair is greasy and uncared for. Her eyes, though not visible through her cowl, are blue.
Personality: Aline is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She enjoys reading and quiet.
History: When she was but 5 years old her parents immigrated from the east. Aline was born on a far eastern forest where she grew up under the tutelage of her father, an expert Adventurer. She used her abilities to travel the world and help people.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Extrovert, Logical, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 gp. Red-brown spinel (140 gp).
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