Menny Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She wears a top hat to cover her moderate length white hair. Her blue eyes are passionate and lively.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Armorer arts, while her mother instructed her in etiquette, music and courtly manner. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with her crush; and wants a kiss
Ideals: Justice, Impeccable. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp.
Left-Handed In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His long red fur is drawn into a two foot long braid. His eyes are yellow and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Gifted. Bonds: Rich, Criminal record, Nature, Job. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Chain shirt. 1 Half-Plate.
Cloak Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a pastel vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her whole body is exceptionally muscular. Her fur is beige and very short. She has several tiny topaz earrings on each ear.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Cloak was born in the south. At a young age she loved to build and create. She struck it rich when she found rare goods in large quantities. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
Possessions: Just what you see.
Cressel Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'6", this man typically wears black cloth garments or leather armor. His small hat is riddled with cuts and holes. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Cressel hails from a village terrorized by illithids. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Architect
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 5 (-3) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
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