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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rhogar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He sports a flattop crest cut. He wears an eyepatch.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Religious. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Rhogar Yarjerit, Male Dragonborn Barbarian 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thamuz Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black trousers with brown and green striped suspenders. He wears various colorful collared shirts. His red hair is singed and shortened. His eyes are red and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Thamuz was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Thamuz's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has decided he is irredeemable.

Ideals: Persistence. Flaws: Ugly, Shy, Disease, Antagonistic. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Thamuz Wary, Male Tiefling Fighter 1
Medium (5'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)6 (-2) 6 (-2)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +0, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple +1

Possessions: 700 sp.


Social Check DCs


Immeral Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a violet cloak and cross-gartered white stockings. He keeps his chestnut hair in a flapper bob. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Disciplined, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Immeral Kane, Male Half-Elf Monk 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky pastel painted plate armor. His fur is lavender and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He has money and likes to spend it; and wants to raise his children well

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Family. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Leaf Plume, Male Tabaxi Warlock 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 7 (-2)13 (+1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 gp.


Social Check DCs

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