Duergath Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He dresses in brown turtlenecks beneath a black coat with brown slacks, and his gloved hand is found clutching a spear. His auburn hair, when down, is lengthy. His eyes are green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Duergath lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Duergath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Halfling compassion; and marry his sister to traveling adventurers
Flaws: Disease, Racist. Bonds: Family, Slave, Enemies. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 300 sp. Moonstone (80 gp).
Nicholas Barney, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His blonde hair is braided into rings. His violet eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: He got into the Adventurer business at a young age. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Adventurer job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends
Ideals: Opinionated, Gifted, Impeccable. Bonds: Poor, Job, Adventurer. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 5 (-3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp.
Arannis Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tattered old clothes. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a stableman again
Ideals: Gifted, Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Ida Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a moderate pudge and is not very fit. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the west to a Slave Trader, Ida learned a great deal about her mother's area of expertise. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Marry her sister to traveling adventurers.
Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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