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NPC Generator

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Advanced [show]


Great Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has black fur. His eyes are amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Doctor business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. He hasn't been sleeping well lately.

Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Athletic. Flaws: Cynical, Impulsive, Insomniac. Bonds: Job, Family. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great Shore, Male Tabaxi Commoner 1
Medium (6'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp. 1 Bullseye lantern.


Social Check DCs


Manea Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a fancy green dress. She is physically well-built. She has done her best to style her dark red hair to look like a famous performer. She is baby faced.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born several months after her father was called into army service. A gifted student she started as a Beggar, but she got bored and became a Merchant. She has dedicated herself to building a better kind of golem.

Motivation: She feels that her past leaves her morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Passionate. Bonds: Attractive, Adventurer, Military, Job, Criminal record. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Manea Cheer, Female Tiefling Barbarian 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 4000 cp.


Social Check DCs


Uzza Pain, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She is generally shirtless and showing off her tattooed chest. Her long purple hair is drawn into a two foot long braid. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Uzza is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Gifted from a young age, Uzza studied abroad. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is not mentally stable, and does not behave rationally; and marry her brother to traveling adventurers

Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Family, Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Uzza Pain, Female Tiefling Cleric 1
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)14 (+2) 14 (+2)18 (+4)
Skills Investigation +4, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Melech Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Justice. Flaws: Ugly, Terse. Bonds: Adventurer, Military. Occupation: Mayor

Voice: French accent

Attributes [hide]

Melech Fascination, Male Tiefling Aristocrat 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)6 (-2) 10 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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