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NPC Generator

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Advanced [show]


Giselle Garrick, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a large brown jacket. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are blue and she is always smoking a pipe.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Further she is a bit of a stoner and is frequently out of it.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Animal Trainer for hire.

Motivation: To get a good night's sleep; and to be a navigator again

Flaws: Ugly, Addict, Insomniac. Bonds: Job, Immigrant. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Giselle Garrick, Female Human Adept 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)9 (-1) 7 (-2)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Greeba Coombs, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a tight fitting white shirt and pants. She is muscular with a powerful set of arms. Her red hair is thinning but still full. Her brown eyes lackadaisically let the world flow into them.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Greeba grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered music. She was always very intelligent and has formed a secret society of specialists.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Artistic. Flaws: Secretive. Bonds: Adventurer, Criminal record. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Greeba Coombs, Female Half-Orc Barbarian 1
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp.


Social Check DCs


Jebeddo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He wears his white hair up. He has a dull look in his amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Jebeddo grew up listening to his mother's many stories. Jebeddo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jebeddo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Bonds: Nature, Adventurer. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Jebeddo Ironhide, Male Gnome Warlock 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 30 pp.


Social Check DCs


Charles Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Charles Koehlanna, Male Half-Elf Bard 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)7 (-2) 12 (+1)10 (+0)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp.


Social Check DCs

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