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NPC Generator

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Lvl.
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Seed

Advanced [show]


Cecily Bentley, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her clothes are grease stained in places. Her black hair is cut short. Her blue unseeing eyes seem to look past you.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Cecily was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Flaws: Disease, Shy. Bonds: Poor, Immigrant, Family. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Cecily Bentley, Female Human Commoner 2
Medium (4'10") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)8 (-1) 14 (+2)5 (-3)
Skills Intimidation -1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 280 gp.


Social Check DCs


Joan Byron, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly red, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.

Personality: Abrasive and pushy, she has a hard time making friends. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born at the edge of vast mountains. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has been saving her money to try and buy her brother's freedom.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Job. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Joan Byron, Female Human Commoner 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 7 (-2)16 (+3) 11 (+0)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. Peridot (40 gp).


Social Check DCs


River Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has black fur. He has amber eyes and a pastel hat with a brown feather.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. River took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to be a bounty hunter again

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Nature, Job. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

River Of World, Male Tabaxi Rogue 1
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 16 (+3)8 (-1) 15 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs


Norkruuth Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green top hat and green clothes. He keeps his black crest in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Norkruuth took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Rich, Religious. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Norkruuth Hshhsstoroth, Male Dragonborn Ranger 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)10 (+0) 8 (-1)6 (-2)
Skills Perception +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs

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