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NPC Generator

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Advanced [show]


Tervaround Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears a blue collared shirt and grey skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, she is not a threatening figure. Her red hair is braided into rings. She has gleaming, smiling brown eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also has developed a complete distrust of the Marshal profession.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tervaround took refuge in the ruined castle and found the beat up club and armor she uses now. She used her abilities to travel the world and help people.

Motivation: She would like to get married and retire; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Job, Religious, Nature, Has a crush. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Tervaround Shadowcloak, Female Gnome Cleric 1
Small (3'1") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Giant
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Immeral Teinithra, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Addict. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Immeral Teinithra, Male Elf Warrior 2
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Chain shirt.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a grey scarf. She has a moderate pudge and is not very fit. Her fur is lavender and curly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Detective first and foremost. She believes firmly that knowledge should be universal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east her family was never financially stable. Her mother was a soldier and died while she was still young. Three was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: Expand her business; and she wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Addict. Bonds: Job, Poor, Military. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Three In the Wind, Female Tabaxi Rogue 1
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)9 (-1) 10 (+0)16 (+3)
Skills History +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 gp.


Social Check DCs


William Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length golden hair. He wears a mask on his face.

Personality: Eccentric and domineering, William will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and doesn't want to be a bowyer and was forced into it by his family

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Military, Family. Occupation: Bowyer

Voice: American accent

Attributes [hide]

William Withrethin, Male Half-Elf Cleric 2
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)14 (+2) 12 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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