Sun Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'2" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to hide his balding. He has a dull look in his blue eyes.
Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: Sun was born in the south. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs
Ideals: Persistence, Impeccable. Flaws: Disease. Bonds: Has a crush, Religious. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Jade (120 gp).
Ûkrom Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His golden hair is braided into rings. He has gleaming, smiling violet eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Ûkrom was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Marry his brother to traveling adventurers; and to reunite with his old friends
Ideals: Fighting, Opinionated. Flaws: PTSD. Bonds: Attractive, Adventurer, Family. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp.
Aldous Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and to protect his home
Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Healer’s kit.
Jane Hadleigh, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her white hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also is a firm believer in the womanly ideal.
History: Sold as a small child to a slaver, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Marshal for hire.
Motivation: She feels the way she acts is they only way to get by in the world; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Passionate, Impeccable. Flaws: Impulsive. Bonds: Mentor, Job. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. 2 Antitoxin.
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