Nim Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His auburn hair is greasy and uncared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a Assassin, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Has a crush, Poor. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Red garnet (160 gp).
Trym Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His red hair, when down, is lengthy. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature, Enemies. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 6 (-2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 3 Thunderstones.
Semyaza Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She dresses well, typically a more casual-formal manner. She wears a feathered hat to cover her moderate length blue hair. Her eyes are black and she is always smoking a pipe.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to work out more often; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Flaws: Terse. Bonds: Attractive, Military. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 4 (-3) | 19 (+4) |
Senses Passive Perception 7
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amber (70 gp).
Gesrethe Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her small hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. As long as the job gets done she does not care how it got done.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Gesrethe took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 5 (-3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
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