Jocelyn Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean brown cloak covering his clean studded leather. His white hair is unkempt and raggedy. His eyes are hazel and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Vorka Hayhurst, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an entirely white suit with violet socks and a vest with buckled shoes. She keeps her blonde hair in a pixie cut. She is very pretty but has cold, dead eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Sellsword mother left her crippled. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Vorka was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: To end her boredom; and several ex partners dislike her way of doing things and want revenge
Flaws: Mundane, Disease. Bonds: Attractive, Enemies, Military. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 6 (-2) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 290 gp. 1 Breastplate.
Rieta Agility, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a green tunic with yellow highlights, and long pastel pants that bunch up around her shoes. Her feathered hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Rieta lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rieta took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A deep hatred of gnolls; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Adventurer, Religious, Family, Nature, Enemies. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Tourmaline (100 gp). 1 Thunderstones.
Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He typically wears grey cloth garments or leather armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Gerard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Ideals: Justice, Fighting, Gifted. Flaws: Fearful, Insane. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 6 (-2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
