Audhild Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). Her hair is always cut to a buzz. She has blue eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Audhild lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Masseuse and found it very stressful. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Family, Job. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 70 gp. Azurite (9 gp).
Bendoo Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. Beneath her clothing is a huge mess of scar tissue. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a soldier and died while she was still young. Bendoo was left her father's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: To get a good night's sleep; and she is greedy
Ideals: Joker. Flaws: Insomniac. Bonds: Slave, Rich, Military. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 9 (-1) | 6 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 120 gp.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel painted combat armor at almost all times. She carries a battered halberd and tarnished greataxe as well. She keeps her yellow fur in a flapper bob. She wears an eyepatch.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is an amazing painter.
History: Gifted from a young age, Trail studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1600 sp.
Heather Mori, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a brown shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her red hair is braided into rings. Her eyes are likewise gray.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born on a small isolated farm. Heather was born on a far western plains where she grew up under the tutelage of her mother, an expert Barrister. She is untrained/undisciplined, which makes her dangerous.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Family, Criminal record, Nature, Immigrant. Occupation: Barrister
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 gp.
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