Mardnab Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears a blue shirt with thin tan vertical stripes and blue pants. Her clothes are grease stained in places. Her hair is long and chestnut with streaks of silver, and is pulled back with small blue clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Calm and collected, she is a well trained Doctor. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born several months after her father was called into army service. Mardnab was born on a far northern mountains where she grew up under the tutelage of her father, an expert Doctor. She's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to be a marshal again
Flaws: Ugly. Bonds: Poor, Immigrant, Job, Military. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Shivering Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this woman wears a tight fitting pastel shirt and pants. Her beige fur is long and unkept. Her green eyes are slightly larger than normal.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is lazy, self-centered, vain, and jealous.
History: Born in the west to a Barkeep, Shivering learned a great deal about her mother's area of expertise. In her 12th year, her parents were killed by a dire rats raid, leaving Shivering alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Barkeep for the past few years.
Motivation: To be a Herbalist again; and several ex partners dislike her way of doing things and want revenge
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Job, Enemies. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 70 gp.
Nelkin Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears skinny pants and wears a white and grey robe with the hood down and is in decent physical shape. His black hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Nelkin studied abroad. His martial abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Optimist, Gifted, Philantrophist. Flaws: Forgetful. Bonds: Adventurer. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1300 sp.
Alex Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His golden hair is thinning but still full. This amber eyed westerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He would rather hide behind his crafts than deal with other people.
History: The child of a Fisher, who enjoyed hunting, Alex was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alex took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants a kiss.
Ideals: Artistic. Flaws: Ugly, Cynical, Shy. Bonds: Poor, Nature. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp. Freshwater pearl (15 gp).
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