Merihim Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His blue hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Merihim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 6 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 gp. 1 Masterwork Light steel shield.
Drifting In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a pastel costume with the symbols of strength on her torso. She wears a colorful flower in her beige fur. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a massive crush on the younger sibling of the Bricklayer who has hired her part-time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her mother raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To be a Sailor again; and she is greedy
Bonds: Attractive, Has a crush, Job, Nature, Rich. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Ûshgol Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries a battered ceremonial dagger and tarnished quarterstaff as well. He has moderate length chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Logical. Flaws: Cynical. Bonds: Military. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 50 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Doudra Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her dagger. Her clothes are grease stained in places. Her black crest is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born to a Fletcher, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants to get laid; and doesn't want to be a carpenter and was forced into it by her family
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 220 gp.
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