Hugolina Blankley, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is physically well-built. Her white hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She cannot resist a sob story and will often dote over anyone who has one.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Disciplined, Philantrophist, Logical. Flaws: Insane. Bonds: Mentor. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2500 sp.
Direcris Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a green poncho over his likewise colored trousers and shirt. He sports a flattop crest cut. His red eyes peer out from beneath his wide-brimmed green hat.
Personality: He will rave to anyone who will listen. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Insane. Bonds: Criminal record, Rich, Job. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Bulzo Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large white tufts of hair around his ears. His violet eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 4 years old his parents immigrated from the east. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 5 (-3) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Volen Home, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. Her tied-back hair is white. She wears round tiny glasses practically rammed into her face.
Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with a lost civilization.
History: Volen was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Some 6 years later her spouse died after the birth of her son. Heartbroken, Volen never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Adventurer, Family, In love, Religious. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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