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NPC Generator

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Advanced [show]


Harvest Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her long beige fur is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Harvest is combative with any and all who dare try her patience in the slightest.

History: She got into the Armorer business at a young age. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She struck the Armorer job and began her own company from there.

Motivation: She feels threatened by others; and expand her business

Ideals: Justice. Flaws: Racist, Fearful. Bonds: Attractive, Job. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Harvest Of Storm, Female Tabaxi Cleric 1
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)6 (-2) 14 (+2)12 (+1)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp.


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He keeps his black fur in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: The child of a Stableman, who enjoyed hunting, Tricking was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tricking grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tricking. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Tricking Candle, Male Tabaxi Expert 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 8 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. 1 Breastplate.


Social Check DCs


Henry Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, yellow cloak. He has styled his golden hair well, parting it to the right. He has gleaming, smiling violet eyes.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with painting.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When Henry reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Depressed, Fearful. Bonds: Poor, Adventurer, Military. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Henry Dmitriyev, Male Half-Elf Wizard 2
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)15 (+2) 7 (-2)8 (-1)
Skills Medicine +0, Religion +4
Senses Passive Perception 8
Languages Common, Elven, Auran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Trynnicus Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a green and white robe with the hood down. His black crest is smooth and relatively long. His red eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Entrepeneur. Flaws: Terse. Bonds: Rich. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trynnicus Baharoosh, Male Dragonborn Fighter 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs

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