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NPC Generator

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Advanced [show]


Portia Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears just a white suit. She has styled her brown hair well, parting it to the left. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is calm most of the time but flees social interaction. She is skeptical of what others tell her and is slow to trust.

History: Born in the north to a Performer, Portia learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She inherited the family business which she has now maintained for 12 years.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Flaws: Ugly, Addict, Shy. Bonds: Job, Adventurer. Occupation: Performer

Voice: American accent

Attributes [hide]

Portia Whispermouse, Female Halfling Expert 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. A roughly beaten golden orb (70 gp). 1 Banded mail.


Social Check DCs


Pelt Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her cinnamon fur in a pixie cut. She has blue eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A powerful wizard made her what she is. She worked as a nervous Stylist and found it very stressful. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: She's in love; and wants her loneliness to end

Ideals: Athletic. Bonds: Job, Has a crush, Adventurer, Mentor. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Pelt Of Storm, Female Tabaxi Warlock 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Athletics +0, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 320 gp. 1 Half-Plate.


Social Check DCs


Anne Hartford, Female Human [Permalink]

Personal [hide]

Description: A 5'6" southern woman, she has the majority of her body covered in plate. She wears her chestnut hair down. Her thin eyebrows rest above her beady gray eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She is searching for what she claims is her rightful reward.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Anne Hartford, Female Human Bard 2
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: Just what you see.


Social Check DCs


Jane Dalton, Female Human [Permalink]

Personal [hide]

Description: This southern woman has a large grey mantle and cape that has been intricately interwoven into her white robe. Her clothes are grease stained in places. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has violet eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of southern immigrants she idolized her mother. Jane was born on a far southern desert where she grew up under the tutelage of her mother, an expert Stableman. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Jane Dalton, Female Human Sorcerer 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)11 (+0) 9 (-1)18 (+4)
Skills Perception +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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