Seddit Power, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a green vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her green boots flare out at the collars. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Seddit is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born at the edge of vast desert. Cursed with lycanthropy at a very young age, Seddit has worked very hard to control her curse. She has been saving her money to try and buy her sister's freedom.
Motivation: She's repulsed by the PC; and her relatives are trying to arrange a marriage
Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Family, Nature. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 5 (-3) | 12 (+1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp. Jasper (20 gp). 1 Banded mail.
Seddit Rise, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her hair is red and very short. Her gold eyes are slightly larger than normal.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. A freak accident while working with her Miner father left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Logical, Entrepeneur. Flaws: Racist, Disease. Bonds: Rich, Has a crush. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 gp.
Azdûsh Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a black tunic with blue highlights, and long tan pants that bunch up around his shoes and is in decent physical shape. His hair is chestnut and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. Azdûsh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Azdûsh was raised in a hard working conservative environment. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He's since become an addict/alcoholic.
Motivation: He wants to meet his childhood hero; and wants to raise his children well
Flaws: Addict. Bonds: Job, Family, Enemies, Adventurer. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1700 sp. 1 Banded mail.
Ernest Axton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair down. His blue eyes dart from person to person to random spaces in the air.
Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Depressed. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 5 (-3) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 70 gp. Azurite (14 gp). Moss agate (14 gp).
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