Zâthra Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, black cloak. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich western family. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist. Flaws: Insane, Shy. Bonds: Rich, Nature. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 8 (-1) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp. 1 Chain shirt.
Mary Darby, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Miller. Her tied-back hair is auburn. She has several tiny ruby earrings on each ear.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.
History: When she was but 8 years old her parents immigrated from the east. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. Since then, she has sought to make the best of life.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and someone believes her a fraud
Ideals: Optimist, Persistence. Bonds: Rich, Immigrant, Enemies, Criminal record. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 310 gp. Deep green spinel (60 gp). Chrysoberyl (60 gp).
Bulzo Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally well dressed albeit a few years behind the times. His red hair is slicked back into a classic pompadour. His gray eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. A true patriot, Bulzo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Farmer, Bulzo learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Addict. Bonds: Attractive, Military, Job. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 100 sp.
Dalgal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small plains village. A freak accident while working with his Priest father left him crippled. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Slave, Nature. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Breastplate.
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