Don Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a violet collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His small hat is riddled with cuts and holes. His amber eyes peer out from beneath his small violet hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Don was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 200 sp. Rose (30 gp).
Pelt Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'3" western woman, she is well dressed, constantly wearing a brown suit, blue shirt, and green tie. She keeps her lavender fur in a flapper bob. She has a dull look in her blue eyes.
Personality: Cocky and sure of herself, she believes she is the best Sailor born in the past three hundred years. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Pelt was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting. Bonds: Job, Enemies, Adventurer. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Rock crystal (40 gp).
Beloril Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He prefers to wear flannel. He has a hunchback. His red hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp.
Yurgunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, she is an attractive figure. She has the majority of her body covered in plate. Her white hair has been sun bleached extensively. Her eyes are brown and catlike.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Yurgunn was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Yurgunn's father didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by brigands. Yurgunn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: A deep hatred of brigands; and many brigands want her driven away
Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Mercenary
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Deep green spinel (50 gp).
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