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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Quespa Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. Her white crest is long and unkept. Her face is scarred and worn.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a criminal king-pin and mafia family Her necromantic abilities were realized during a raid on her village. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Criminal record. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Quespa Fharngnarthnost, Female Dragonborn Ranger 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs


Arnold Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: He was born in the south. Arnold was born on a far southern mountains where he grew up under the tutelage of his father, an expert Miller. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Insomniac, Mundane. Bonds: Immigrant. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Arnold Woods, Male Human Commoner 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)12 (+1) 9 (-1)7 (-2)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Jade (80 gp).


Social Check DCs


Nora Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is typically in her Fisher uniform. She wears a colorful flower in her auburn hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As long as the job gets done she does not care how it got done.

History: Nora was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Fisher responsibilities is difficult; and sabotage a competitor

Ideals: Professionalism. Flaws: Addict, Selfish. Bonds: Job, Attractive. Occupation: Fisher

Voice: Slurs words

Attributes [hide]

Nora Torunn, Female Dwarf Paladin 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)6 (-2) 8 (-1)11 (+0)
Skills Animal Handling +1, Religion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Frederick Milton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his golden hair down. His eyes are a pleasant brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Sailor job and began his own company from there.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Poor, Job, Immigrant. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Frederick Milton, Male Human Expert 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)11 (+0) 5 (-3)10 (+0)
Skills Deception +2, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp.


Social Check DCs

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