Grai Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear black clothing when she does not wear armor. She has black hair. Her eyes are violet and beady.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a necromancer, Grai was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To protect her home.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Guardian, Mentor. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 3 (-4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 130 gp. 1 Superior lock.
Agatha Hayden, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a well pressed and immaculate suit (or dress). Her hair is always cut to a buzz. She has several tiny sapphire earrings on each ear.
Personality: She is irascible and easily irritated. She misses her home and complains about the freezing weather, even in summer.
History: Agatha lived on a farm with her father, near the main road leading to a nearby town. One day when Agatha was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Agatha was heart-stricken from the event, and her mother started working long hours to provde for them. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage; and money/treasure
Flaws: Antagonistic, PTSD. Bonds: Rich, Immigrant, Family. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 5 (-3) | 4 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp.
Ridaro Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sailor. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Ridaro was born in the north. At a young age she loved to build and create. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To be a Engraver again; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Persistence, Gifted. Flaws: Greedy. Bonds: Job. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon.
Umpen Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time, and carries spears. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and sabotage a competitor
Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Job, Nature. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
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