Damakos Glory, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears his chestnut hair up. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Apothecary, Damakos learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Bonds: Adventurer, Job. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 30 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).
Pelt Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear brown pants and tee shirts. Her fur is short and black. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Pelt was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pelt decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Someone believes her a fraud; and she is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Criminal record, Enemies. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Melee.
Dariff Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is dressed in a clean brown cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She keeps her auburn hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. She is a great chef.
History: She was born the only child of a wealthy merchant. In her 16th year, her parents were killed by a drow raid, leaving Dariff alone in the world. After a stint in an orphanage, she was adopted. She was granted martial powers by her dying sister.
Motivation: She wants revenge against drow; and money/treasure
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Anbera Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She very much looks the part of a Hunter. Her hair is short and golden. Her eyes are a pleasant violet.
Personality: Overbrimming with self-confidence, Anbera isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 15th year, her parents were killed by a orcs raid, leaving Anbera alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.
Motivation: She is unsatisfied with her job; and many orcs want her driven away
Ideals: Impeccable, Persistence, Gifted. Bonds: Job, Enemies. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 5 (-3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 140 gp.
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