River Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears bulky pastel painted plate armor. She keeps her black fur in a flapper bob. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. River is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. One day when River was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. River was heart-stricken from the event, and her mother started working long hours to provde for them. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Healer and was forced into it by her family.
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Family. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp. Alexandrite (300 gp).
Great Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a pastel vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her cinnamon fur is greasy and uncared for. Her eyes, though not visible through her cowl, are amber.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Guard and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Job. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 10 pp. Golden yellow topaz (200 gp). 4 Holy water.
Bimpnottin Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large tan jacket. She is physically well-built. Her chestnut hair is slicked back into a classic pompadour. Her eyes are violet and catlike.
Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a island tribe. Bimpnottin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.
Motivation: She wants revenge against orcs; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker. Flaws: Addict. Bonds: Religious, Nature, Enemies. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
Erdan Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his brown hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.
History: Born to a pair of adventurers, Erdan grew up listening to his father's many stories. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural halfling artifacts is his passion
Ideals: Fighting, Athletic, Gifted. Bonds: Adventurer, Religious. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 5 (-3) | 4 (-3) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
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