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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dreali Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and muscular, this eastern man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his lance. He keeps his brown hair in a flapper bob. This blue eyed easterner is not easily forgotten.

Personality: This man loves painting and to teach people painting more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Artistic, Entrepeneur. Bonds: Rich. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Dreali Dalanthan, Male Elf Commoner 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)9 (-1) 11 (+0)5 (-3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Râsh Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a white and brown robe with the hood down. He wears a top hat to cover his moderate length auburn hair. He has brown eyes and a white hat with a brown feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Shoemaker in town.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Expand his business.

Flaws: Disease. Bonds: Job. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Râsh Milton, Male Half-Orc Rogue 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)6 (-2) 6 (-2)11 (+0)
Skills Nature +0, Perception +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Gell Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky white painted plate armor. His chestnut hair is braided into rings. His eyes are a pleasant gray.

Personality: He dislikes all the random violence that takes place in the west. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of western immigrants he idolized his father. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he is terrified, and will act out of fear

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Immigrant, Enemies. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Gell Atherton, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Masterwork studded leather.


Social Check DCs


Yurgunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is tall, broad shouldered and powerfully built. She has no hair. Her violet unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Locksmith arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Revenge.

Flaws: Ugly, Disease, Antagonistic. Bonds: Rich, Enemies. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Yurgunn Eversharp, Female Dwarf Monk 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 8 (-1)9 (-1)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 900 sp.


Social Check DCs

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