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NPC Generator

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Ability Scores
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Advanced [show]


Quick Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red fur is smooth and relatively long. His blue eyes dart from person to person.

Personality: A skeptical and narcissistic man, Quick's first love is himself. His second love is also himself. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He feels threatened by others; and he wants to meet his childhood hero

Ideals: Impeccable, Artistic, Athletic. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Quick Of Ebony, Male Tabaxi Warrior 3
Medium (5'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 5 (-3)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2600 sp. Golden yellow topaz (800 gp). Carnelian (40 gp).


Social Check DCs


Smoking Running, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting pastel shirt and pants. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady blue eyes.

Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 4 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: A need for knowledge about a nearby landmark; and he has a crush on the local bather

Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Smoking Running, Male Tabaxi Rogue 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)5 (-3) 12 (+1)10 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 340 gp. 1 Hourglass.


Social Check DCs


Marastyr Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a tight fitting grey shirt and pants. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She got into the Banker business at a young age. Cursed with a spirit at a very young age, Marastyr has worked very hard to control her curse. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: Balancing her hectic life and new Banker responsibilities is difficult.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Marastyr Rumnaheim, Female Dwarf Paladin 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)6 (-2) 8 (-1)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Roland Nash, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a brown and green robe with the hood down, and sports empty pouches on his belt. His white hair and beard is wavy and long. His blue eyes have a joyful gleam in them most of the time.

Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and he is content

Ideals: Extrovert, Fighting. Flaws: Lazy, Mundane. Bonds: Attractive. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roland Nash, Male Human Adept 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp.


Social Check DCs

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