Azaki Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He sports tan clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Azaki grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A strong sense of loyalty to Tabaxi people; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Racist. Bonds: Slave, Religious, Adventurer. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Banded mail.
Quelenna Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear ponchos typically of a light blue in addition to tight pants. Her brown hair is lengthy and is close to two feet long. She is baby faced.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a criminal king-pin and mafia family She found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is currently in port desperately looking for someone to get her out; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Emotional. Bonds: Immigrant, Criminal record, Adventurer, Slave. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Heavy wooden shield.
Horhog Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears a tight fitting black shirt and pants. His hair is golden and curly. His amber eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.
History: He got into the Knight business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Knight like his mother before him.
Motivation: He wants to get laid; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Selfish. Bonds: Job, Rich, Has a crush. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Azurite (7 gp).
Mishann Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is renowned for her bright black dresses and hats. Her crest is scarlet, silky, and of moderate length. She wears a mask on her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now spends her time doing works of charity.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 9000 cp.
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