Creega Thorpe, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a faded coat and loose pants complete with top hat. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Creega studied abroad. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying brother.
Motivation: To prove her worth to the world.
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 110 pp.
Seddit Calm, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Seddit was born the youngest of three triplets. Her parents enrolled her in a Barbarian school at a young age so that she could practice her martial talents. She was granted martial powers by her dying brother.
Motivation: To reunite with her absent father.
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Slave, Family. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 pp. Alexandrite (300 gp). 1 Crowbar.
Art In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a robe, a symbol of magic around her neck, and a flail on her belt. Beneath her clothing is a huge mess of scar tissue. She wears a top hat to hide her balding. Her green unseeing eyes seem to look past you.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Fighting. Flaws: Disease, Selfish, Secretive. Bonds: Slave. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
Possessions: Iolite (80 gp). Rose (80 gp).
Zook Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses in blue turtlenecks beneath a pastel coat with black slacks. His blonde hair is lengthy. His eyes are likewise green.
Personality: He never swears and excessively uses polite adverbs when speaking. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he has decided he is irredeemable
Ideals: Athletic, Optimist. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. 1 Banded mail.
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