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NPC Generator

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Advanced [show]


Cumpen Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is styled in orderly dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Cumpen enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and to reunite with her old friends

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Adventurer, Job. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Cumpen Murnig, Female Gnome Monk 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)8 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Portia Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a red and blue robe with the hood down. Her chestnut hair is knotted and matted. Her fierce hazel eyes like to dwell on things.

Personality: Calm and collected, she is a well trained Mercenary. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small island village. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Bonds: Job, Nature, Immigrant, Family. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Portia Fatrabbit, Female Halfling Ranger 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)7 (-2) 15 (+2)5 (-3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp.


Social Check DCs


Mishann Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely black suit with tan socks and a vest with buckled shoes. Her bronze crest is lengthy and is close to two feet long. Her gold eyes dart from person to person.

Personality: Eccentric and domineering, Mishann will drive conversation. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 8 years old her parents immigrated from the north. Because her mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. After a long history of fighting, Mishann and her spouse have recently divorced.

Motivation: She feels the way she acts is they only way to get by in the world; and she wants revenge against drow

Ideals: Extrovert, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Mishann Mohradyllion, Female Dragonborn Cleric 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 6 (-2)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 360 gp. 1 Breastplate.


Social Check DCs


Aerdeth Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue feathered hat and blue clothes. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. His black hair is greasy and uncared for. His amber eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Stableman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Aerdeth Firahel, Male Elf Adept 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp. Sardonyx (40 gp).


Social Check DCs

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