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NPC Generator

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Advanced [show]


Five Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His cinnamon fur is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Five wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local junk dealer

Ideals: Fighting, Athletic, Disciplined, Gifted. Flaws: Ugly. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Five Timber, Male Tabaxi Expert 1
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 10 (+0)17 (+3)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Manfred Wellington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy grey pantaloons and a black scarf and is in decent physical shape. His hair is short and red. He wears an eyepatch.

Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Depressed, Fearful. Bonds: Mentor, Criminal record. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Wellington, Male Human Adept 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp. Deep blue spinel (200 gp).


Social Check DCs


Harriet Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a white costume with the symbols of the four houses of cards on her torso. She keeps her golden hair in a flapper bob. Her green eyes peer out from beneath her feathered white hat.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Harriet hails from a village terrorized by illithids. In her 15th year, her parents were killed by a illithids raid, leaving Harriet alone in the world. After a stint in an orphanage, she was adopted. She became a Carpenter soon after.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Harriet Kettlewhistle, Female Halfling Druid 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)12 (+1) 9 (-1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Oriel Langdon, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears many layers of old clothing at all times. Her moppish auburn hair is in a traditional bowl cut. Her eyes are violet.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born a particularly ugly child, much to the horror of her parents. Oriel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Disciplined. Flaws: Ugly, Fearful, Shy. Bonds: Poor, Criminal record. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Oriel Langdon, Female Human Adept 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs

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