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NPC Generator

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Advanced [show]


Folgûm Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears white painted combat armor at almost all times. His whole body is exceptionally muscular. His auburn hair is cut short. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Folgûm Gresham, Male Half-Orc Fighter 1
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)6 (-2) 9 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 5000 cp. An abacus with copper, silver and gold markers (80 gp).


Social Check DCs


Windy Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a robe, a symbol of the sun god around his neck, and a trident on his belt. His red fur is slicked back into a classic pompadour. His eyes are copper and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to have a good time and be beloved

Ideals: Fighting, Impeccable, Optimist. Flaws: Disease. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Windy Shoe, Male Tabaxi Barbarian 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 8 (-1)13 (+1) 9 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shane Davenport, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his white hair in a flapper bob. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Entrepeneur, Optimist. Bonds: Criminal record, Adventurer. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Davenport, Male Human Commoner 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)11 (+0) 13 (+1)7 (-2)
Skills Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Climber’s kit.


Social Check DCs


Pijjirik Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant gold.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to pay off his debts

Flaws: Ugly, Cynical. Bonds: Family, Military, Debt. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Pijjirik Beryntolthropal, Male Dragonborn Monk 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3

Possessions: 600 sp. 3 Tanglefoot bags.


Social Check DCs

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