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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Flame Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'4". He wears a worn and beaten armor, and his gloved hand is found clutching a shortspear. He has no fur. His thin eyebrows rest above his beady copper eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Rich. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Flame Of Snakes, Male Tabaxi Wizard 3
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Ahrim Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his sai ready. His hair is greying and his face has many wrinkles. His eyes are likewise red.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ahrim Sorrow, Male Tiefling Barbarian 2
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp. 1 Chain shirt.


Social Check DCs


Breena Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is muscular with a powerful set of arms. She has moderate length auburn hair. Her amber eyes are slightly larger than normal.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She takes great joy in being the best Shoemaker in town.

History: She was born blind and as such lacked many opportunities for work. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She would like to get married and retire; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Breena Fiddlefen, Female Gnome Rogue 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)15 (+2) 12 (+1)7 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 260 gp.


Social Check DCs


Cory Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Bookbinder, his mother struggled to pay the bills. Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels that his past leaves him morally obligated to help; and to protect his home

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Criminal record, Guardian. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Cory Pickering, Male Human Monk 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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