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NPC Generator

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Advanced [show]


Ella Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is renowned for her bright blue dresses and hats, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She has done her best to style her red hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the south, but her parents moved at a very young age to the north. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ella took refuge in the large cave and found the beat up shortbow and armor she uses now. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Flaws: Insane, Antagonistic. Bonds: Military, Immigrant, Nature. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Ella Scheppen, Female Gnome Cleric 2
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Arumawann Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears tan cloth garments or leather armor. His hair is auburn, silky, and of moderate length. His brown eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Job. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Arumawann Dunben, Male Gnome Bard 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Terran, Halfling
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 60 gp.


Social Check DCs


Thorpe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears tight fitting clothing which further accentuates his frame. His long auburn hair is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Thorpe will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He got into the Mayor business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thorpe took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He then took over the family business and is one of the better Mayor for hire.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Extrovert, Persistence. Bonds: Attractive, Job, Nature, Family. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Thorpe Jamjar, Male Halfling Rogue 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Banded mail.


Social Check DCs


Melech Bright, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. He has done his best to style his chestnut hair to look like a famous performer. His black eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Melech was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Melech's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Rich. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Melech Bright, Male Tiefling Rogue 1
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)18 (+4) 10 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 6000 cp.


Social Check DCs

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