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NPC Generator

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Advanced [show]


Harriet Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her tied-back hair is brown. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with her god.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure

Ideals: Justice. Flaws: Insane. Bonds: Rich, Religious, Military. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Harriet Whispermouse, Female Halfling Ranger 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)8 (-1) 8 (-1)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. 1 Masterwork Musical instrument.


Social Check DCs


Quick Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. She wears her red fur up. She has gleaming, smiling copper eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised in a plains tribe. A freak accident while working with her Bather father left her crippled. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and retire the richest woman in the north

Ideals: Joker, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Quick Grass, Female Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 600 sp. Chalcedony (30 gp).


Social Check DCs


Mord Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the west. Mord abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and wants to work out more often

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Mord Reed, Male Half-Orc Adept 1
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 6 (-2)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs


Korinn Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a green armored body suit, with a simple tan line shooting up and back down. She wears her brass crest up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Ideals: Justice. Bonds: Attractive, Criminal record. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Korinn Argenthrixus, Female Dragonborn Bard 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)6 (-2) 11 (+0)12 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp. 1 Antitoxin.


Social Check DCs

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