Azaki Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered black stockings. He has a moderate pudge and is not very fit. With a patchy chestnut beard and wild chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Antagonistic, Disease, Insane. Bonds: Guardian. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 4 (-3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 150 gp.
Gillyd Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, and her gloved hand is found clutching a scimitar. She sports a flattop hair cut. Her eyes are violet and beady.
Personality: Gillyd speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She receives visions of the future at random moments
History: Born in the south to a Merchant, Gillyd learned a great deal about her father's area of expertise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was granted arcane powers by her dying sister.
Motivation: Wants to raise her children well; and doesn't want to be a merchant and was forced into it by her family
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp.
Hadwisa Barney, Female Human [Permalink]
Personal [hide]
Description: An older woman who is typically in her Barber uniform, she is not a threatening figure. Her long silver hair reaches down to her waist. She has a dull look in her brown eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born on a small isolated farm. Her father was a soldier and died while she was still young. Hadwisa was left her father's suit of armor and trained in its use and care. She's also a talented Actor, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Sensitive. Bonds: Job, Nature, Military. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp.
Immeral Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a tan and green robe with the hood down. His blonde hair is singed and shortened. His eyes are amber and beady.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Immeral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Nature, Poor. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
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