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NPC Generator

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Advanced [show]


Latbag Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His hair is cut close to his head. He has a dull look in his gray eyes.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and wants to raise his children well

Flaws: Disease, Impulsive. Bonds: Family. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Latbag Heiser, Male Half-Orc Cleric 1
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)2 (-4) 14 (+2)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Hugh Abram, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is renowned for his bright brown suits and hats. His whole body is exceptionally muscular. His white hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Opinionated. Flaws: Shy. Bonds: Immigrant, Nature, Family. Occupation: Bounty Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Abram, Male Human Expert 2
Medium (5'8") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: 350 gp. Solid gold idol (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).


Social Check DCs


Diggory Springfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Diggory was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Insomniac, Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Diggory Springfield, Male Human Adept 2
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 290 gp. 1 Everburning torch.


Social Check DCs


Cora Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of halberds, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has shaved her head bald. Her gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Cora isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was born at the edge of vast forest. Her mother was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cora fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for her; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Fighting, Impeccable. Bonds: Attractive, Enemies, Nature. Occupation: Weaver

Voice: Smooth and feminine

Attributes [hide]

Cora Hogcollar, Female Halfling Bard 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)10 (+0) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -3 / 1d6-5, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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