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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kansif Upton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a white armored body suit, with a simple green line shooting up and back down. She is muscular with a powerful set of arms. Her white hair is cut short with large spiked bangs in the front. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Energy wise she seems alert and responsive.

History: Born to a Shepherd, her father struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She seems to be bored by most things.

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Kansif Upton, Female Half-Orc Warrior 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 5 (-3)11 (+0) 12 (+1)8 (-1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Alice Kenley, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears baggy brown pantaloons and a blue scarf. Her hair is blonde and very short. Her ears are large.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Alice grew up listening to her father's many stories. A freak accident while working with her Merchant father left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Alice Kenley, Female Human Druid 2
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)8 (-1) 6 (-2)8 (-1)
Skills Animal Handling +0, Deception +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 290 gp. Golden pearl (60 gp). 1 Disguise kit.


Social Check DCs


Vepar Power, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a perfectly clean shirt and pair of pants. She wears a colorful flower in her chestnut hair. Her gold unseeing eyes seem to look past you.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Body Guard, who enjoyed hunting, Vepar was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Baker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: Wants her loneliness to end; and she loathes her own lifestyle

Ideals: Passionate, Philantrophist. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Vepar Power, Female Tiefling Fighter 2
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 170 gp. Malachite (9 gp). Tourmaline (100 gp).


Social Check DCs


Adrik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a grey shirt with thin brown vertical stripes and white pants, he is not a threatening figure. His golden hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Artistic. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Adrik Eversharp, Male Dwarf Monk 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 10 (+0)6 (-2)
Skills Performance +0, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp.


Social Check DCs

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