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NPC Generator

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Advanced [show]


Lia Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears tattered old clothes. Her silver hair is braided into rings. She has a dull look in her blue eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Lia Floshem, Female Elf Aristocrat 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 11 (+0)15 (+2) 8 (-1)10 (+0)
Skills Athletics -1, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Halfling, Terran
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Banded mail.


Social Check DCs


Stannor High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. Beneath his clothing is a huge mess of scar tissue. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and beady.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Sage, who enjoyed hunting, Stannor was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Priest.

Motivation: To be a Sage again; and expand his business

Flaws: Ugly, Fearful. Bonds: Slave, Job, Nature. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Stannor High-hill, Male Halfling Aristocrat 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Tree On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is physically well-built. She keeps her orange fur in a flapper bob. She has gleaming, smiling green eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tree took refuge in the ruined castle and found the beat up shield and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants her loneliness to end; and wants a kiss

Ideals: Fighting, Justice. Bonds: Immigrant, Nature, Has a crush. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tree On the Water, Female Tabaxi Druid 1
Medium (4'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Banded mail.


Social Check DCs


Zepar Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered flail and tarnished whip as well. His purple hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful slaver made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac. Bonds: Religious, Mentor. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Zepar Sorrow, Male Tiefling Warlock 2
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)8 (-1) 5 (-3)12 (+1)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp.


Social Check DCs

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