Two Llamas Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His blue unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.
History: Two Llamas was born in the west. At a young age he loved to build and create. A freak accident while working with his Bellfounder father left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Athletic, Opinionated, Persistence. Flaws: Disease. Bonds: Has a crush. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Fenriz Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with violet stripes complete with hood. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His blue hair is thinning but still full. This silver eyed westerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Insane, Antagonistic. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Terran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
Possessions: 150 gp. 2 Tanglefoot bags.
Edge Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is wearing a perfectly clean shirt and pair of pants. Beneath her clothing is a huge mess of scar tissue. Her long brown fur is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Edge enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Edge was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Edge took refuge in the large cave and found the beat up rapier and armor she uses now. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and she seems to be bored by most things
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Slave, Poor, Nature. Occupation: Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Eida Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. With bright golden hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of herself, she believes she is the best Barber born in the past three hundred years. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her childhood dream was to be a Stableman, but she was a colossal failure. She has been saving her money to try and buy her brother's freedom.
Motivation: She has a rivalry with the Church that dominates her actions; and an old rival family wants her found
Flaws: Disease. Bonds: Rich, Job, Military, Family, Religious. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 110 gp. Chalcedony (60 gp). 1 Masterwork Common Melee.
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