Zûmug Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His blonde hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.
Personality: Zûmug speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Impeccable, Athletic. Bonds: Poor, Enemies, Religious, Adventurer. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 5 (-3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp. Banded agate (6 gp). 2 Thunderstones.
Audhild Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is lengthy. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Audhild hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is a ruthless business woman, a trait she acquired from her mother.
History: Audhild lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She hasn't been sleeping well lately.
Motivation: To reunite with her absent mother; and to get a good night's sleep
Ideals: Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Abyssal, Elven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Chain shirt.
Tenena Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tan trousers with white and yellow striped suspenders. She wears various colorful collared shirts. Her hair is blonde and curly. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She plays an instrument quite well.
History: Tenena was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She has drifted from career to career and currently works as a Herbalist.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and to pay off her debts
Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Adventurer, Debt. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3 Tanglefoot bags.
Antrara Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a green costume with the symbols of strength on her torso. She has dyed her greying copper crest a little too much giving a sharp copper color. She has red eyes and a green hat with a pastel feather.
Personality: Overbrimming with self-confidence, Antrara isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.
Motivation: She has decided she is irredeemable; and marry her sister to traveling adventurers
Ideals: Impeccable, Artistic. Flaws: Secretive. Bonds: Family, Criminal record. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!