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NPC Generator

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Advanced [show]


Chenna Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a red poncho over her likewise colored trousers and shirt. She carries with her a set of clubs on her belt, each one with a sapphire on the hilt. Her long silver hair reaches down to her waist. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She takes great joy in being the best Jeweler in town.

History: Born to a pair of adventurers, Chenna grew up listening to her father's many stories. Like her father and her brother before her, after school she went straight into learning to become a Jeweler. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and further expansion of business

Ideals: Fighting. Flaws: Addict. Bonds: Family, Job, Adventurer. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Chenna Honeypot, Female Halfling Adept 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Chrysoberyl (110 gp). Amber (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Seraphina Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze. She has no hair. She wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born in the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and marry her sister to traveling adventurers

Flaws: Ugly, Addict. Bonds: Rich, Family, Immigrant. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Seraphina Sunmeadow, Female Halfling Warlock 2
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 3 (-4)8 (-1)
Skills Acrobatics +3
Senses Passive Perception 6
Languages Common, Halfling, Orc, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Duvamil Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She is wearing colorful clothing, dressed as a Mortician. Her white hair is unkempt and raggedy. She is baby faced.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born several months after her mother was called into army service. Duvamil liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Duvamil Albaratie, Female Gnome Cleric 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 13 (+1)5 (-3)
Skills Insight +3, Stealth +0
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 270 gp.


Social Check DCs


Saphara Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman wears tattered old clothes. Her green crest is long and unkept. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is able to fit into much smaller and tighter spaces than normal.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Commoner school at a young age so that she could practice her arcane talents. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to end her boredom

Ideals: Optimist, Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Saphara Vangdondalor, Female Dragonborn Commoner 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Aquamarine (200 gp).


Social Check DCs

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