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NPC Generator

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Advanced [show]


Astaro Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She typically wears green cloth garments or leather armor. She has chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses divination through singing.

History: She was born in a small forest village. After coming to the age of reason, Astaro took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants a kiss; and wants her loneliness to end

Ideals: Gifted. Flaws: Disease. Bonds: Nature, Has a crush. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Astaro Loyalty, Female Tiefling Commoner 2
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 15 (+2)8 (-1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 800 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Pelt Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear pastel tank tops with green skirt and is in decent physical shape. Her broad hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Pelt lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school to support her sick mother, and resented it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found; and to reunite with her absent mother

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Religious, Family. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Pelt Paws, Female Tabaxi Paladin 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Athletics -1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 9000 cp. Moss agate (14 gp). Freshwater pearl (14 gp).


Social Check DCs


Mumpena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in tan turtlenecks beneath a green coat with brown slacks. She carries a battered monstrous two handed axe and tarnished whip as well. Her blonde hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised in a plains tribe. Her family was turned out during the war. She and her family wandered east to less war torn lands. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Rich, Nature. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Mumpena Folkor, Female Gnome Cleric 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)8 (-1) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Az-Bror Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Az-Bror and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and further expansion of business

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Family, Job. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Az-Bror Kensley, Male Half-Orc Warrior 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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