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NPC Generator

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Advanced [show]


Ernest Easton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, green shirt, and black tie. His hair, while still mostly auburn, has prominent grey streaks. His gray unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 4 years later his spouse died after the birth of his son. Heartbroken, Ernest never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, In love, Military. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Ernest Easton, Male Human Monk 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)13 (+1) 7 (-2)4 (-3)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Emerald Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is portly but not overly obese. Her fur is lavender and curly. Her amber eyes lackadaisically let the world flow into them.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to a criminal king-pin and mafia family When Emerald reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now owns her own business.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Flaws: Terse. Bonds: Criminal record, Military, Job, Family. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Emerald Candle, Female Tabaxi Paladin 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)5 (-3) 5 (-3)7 (-2)
Skills Arcana -1, Performance +0
Senses Passive Perception 7
Languages
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 130 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Margery Garrick, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, and she perpetually has her rapier ready. Her golden hair is unkempt and raggedy. She is baby faced.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a font of random trivia from the lore and stories she has discovered

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Margery Garrick, Female Human Aristocrat 2
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2

Possessions: 130 pp. Jade (60 gp). Tourmaline (60 gp). White opal (500 gp).


Social Check DCs


Therai Justice, Male Tiefling [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears his white hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Therai will drive conversation. He works hard and plays hard.

History: Therai was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Therai Justice, Male Tiefling Adept 1
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs

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