Valafar Merit, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. He wears his purple hair down. His eyes, though not visible through his cowl, are black.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. During his travels, Valafar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Valafar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Valafar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Insane. Bonds: Attractive, Religious, Mentor, Slave. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
Possessions: 2000 cp.
Volen Kenley, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern woman wears black painted combat armor at almost all times. Her chestnut hair is wavy and long. This brown eyed easterner is not easily forgotten.
Personality: She can speak with the recently deceased. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 7
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 100 gp.
Leaf Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur has been sun bleached extensively. His eyes are green and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Leaf took refuge in the large cave and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Good lock.
Ronk Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'1" western man, he sports white clothing, slightly heavier than average wear. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.
History: Ronk was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Detective like his father before him.
Motivation: To be a Brewer again.
Flaws: Fearful. Bonds: Attractive, Guardian, Job, Religious. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 60 gp.
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