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NPC Generator

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Advanced [show]


Shivering Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown top hat and brown clothes. He is physically well-built. His brown fur is kept up in a ponytail inside a top hat. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Shivering was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Shivering's mother didn't care for him much, and the feeling was mutual. He has worked as a Apothecary like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is content

Flaws: Ugly, Antagonistic, Fearful, Mundane. Bonds: Rich, Job. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Shivering Hummingbird, Male Tabaxi Rogue 1
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp. Star rose quartz (60 gp).


Social Check DCs


Nuraval Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears brown cloth garments or leather armor. He wears his auburn hair up. He has several tiny amethyst earrings on each ear.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family In his 14th year, his parents were killed by a dire rats raid, leaving Nuraval alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Nuraval Rakankrak, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)7 (-2) 9 (-1)10 (+0)
Skills Medicine +1, Nature +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Greethen Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has dyed his greying red crest a little too much giving a sharp red color. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Flaws: Cynical. Bonds: Criminal record, Slave, Mentor. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Greethen Shestendeliath, Male Dragonborn Paladin 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 gp.


Social Check DCs


Chaedi Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is kept up in a ponytail inside a small hat. Her eyes are blue and she is always smoking a pipe.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was raised in a white middle class family as the only child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.

Motivation: She's attracted to the PC; and she's in love

Ideals: Disciplined. Flaws: Mundane. Bonds: Immigrant, Attractive, Job, Has a crush. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Chaedi Sandoval, Female Half-Elf Fighter 1
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)9 (-1) 8 (-1)16 (+3)
Skills History +1, Religion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs

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