Anne High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a very tight haircut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with her god.
History: She was born in a small desert village. She was an apprentice working in her mother's forge. She now owns her own business.
Motivation: Her spouse's relatives view her with great suspicion; and wants to open a new tavern
Flaws: Addict, Antagonistic. Bonds: Religious, Nature, Job, Family. Occupation: Armorer
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 30 gp. 3 Alchemist’s fire.
Vistra Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown coat over a tan low-cut shirt, and a Stetson hat upon her head. Her auburn hair is greasy and uncared for. She wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Vistra embodies much of what other species detest in the Dwarves. She can't help but pocket interesting objects she comes across
History: She was raised in a mountains tribe. Over the years she perfected her riding and shooting skills. She now owns her own business.
Motivation: A rival would like her out of the picture.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
Ranala Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears a tan costume with the symbols of magic on her torso, she is not a threatening figure. Her golden hair is lengthy. She has violet eyes and a tan hat with a white feather.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ranala took refuge in the ruined castle and found the beat up bow and armor she uses now. After a long history of fighting, Ranala and her spouse have recently divorced.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 8 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Deep green spinel (90 gp). 1 Banded mail.
Koeth Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet Stetson hat and violet clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are likewise green.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Rich, Criminal record, Adventurer. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
