Osah Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears silk and lounges about seductively. Her silver hair has been sun bleached extensively. Her silver eyes are slightly larger than normal.
Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 pp. Jade (50 gp).
Kite On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her fur is white and curly. She wears large thick round spectacles.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised by priests from a young age. A gifted student she started as a Armorer, but she got bored and became a Banker. She has worked as a Banker like her mother before her.
Motivation: She'd like to take her coworkers down a peg; and to reunite with her old friends
Flaws: Impulsive. Bonds: Adventurer, Job, Religious, Mentor. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 280 gp. Pink pearl (90 gp). Rose (30 gp).
Vani TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fancy white dress. She has done her best to style her white hair to look like a famous performer. She has several tiny jet earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a small toy that she constantly fidgets with.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Cook
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).
Alston Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. His brown hair is kept up in a ponytail inside a top hat. His gray unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. During his travels, Alston and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alston discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alston fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 6 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
