Orsik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His white hair is knotted and matted. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. 1 Masterwork Common Melee.
Heather Browning, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is renowned for her bright brown dresses and hats. She has a long black ponytail with little hanging trinkets. Her face is scarred and worn.
Personality: Prone to second guessing herself, she comes off as nervous. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Ruler, but doesn't like to broadcast it.
Motivation: She wants to meet her childhood hero; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Job. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Heather Wedgwood, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is long and unkept. She is baby faced.
Personality: She is mildly Human supremacist, though she does not identify as such. She would rather hide behind her crafts than deal with other people.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Laborer arts, while her father instructed her in etiquette, music and courtly manner. She has had some formal dancing training, and achieved minor success. She now mingles about in high society.
Motivation: Tabaxi compassion; and she has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Racist, Shy. Bonds: Rich. Occupation: Laborer
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 5 (-3) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 2100 sp. Tourmaline (70 gp). Coral (70 gp).
Margery Riley, Female Human [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She is portly but not overly obese. She has wavy black hair. Her eyes are a pleasant amber.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born in the west to a Bookbinder, Margery learned a great deal about her father's area of expertise. In her 15th year, her parents were killed by a drow raid, leaving Margery alone in the world. After a stint in an orphanage, she was adopted. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Secretive. Bonds: Enemies, Job, Family. Occupation: Bookbinder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
