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NPC Generator

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Advanced [show]


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His black hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small desert village. He worked as a nervous Spy and found it very stressful. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Job, Nature, Rich. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Ombul Honeypot, Male Halfling Rogue 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 8 (-1)15 (+2) 11 (+0)5 (-3)
Skills Athletics -1, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2 Alchemist’s fire.


Social Check DCs


Anselm Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with top hat. His blonde hair is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Mason business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Mason for hire.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Adventurer, Job, Attractive, Family. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Anselm Wilberforce, Male Human Commoner 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 8 (-1)7 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Marastyr Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She is wearing a long, grey cloak, and her gloved hand is found clutching a warhammer. She wears a broad hat to cover her moderate length silver hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with finding treasure.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marastyr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marastyr. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants to meet her childhood hero.

Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Marastyr Bofdann, Female Dwarf Druid 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)9 (-1) 8 (-1)9 (-1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. Golden pearl (70 gp). Onyx (50 gp). Aquamarine (200 gp).


Social Check DCs


Odo Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown shirt with thin green vertical stripes and grey pants. His golden hair is smooth and relatively long. His blue eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Bather business at a young age. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: To reunite with his absent mother; and doesn't want to be a bather and was forced into it by his family

Flaws: Forgetful. Bonds: Attractive, Job, Nature, Family. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Odo Winthrop, Male Human Cleric 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)16 (+3) 5 (-3)15 (+2)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 7
Languages Common, Auran, Goblin, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 sp. Freshwater pearl (6 gp).


Social Check DCs

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