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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Veloptima Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She very much looks the part of a Guard. She is bristling with hidden weapons, mostly kukris and shortbows. Her hair is always cut to a buzz. Her violet unseeing eyes seem to look past you.

Personality: Her tongue was cut out and she uses sign language. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: Seeks redemption.

Flaws: Disease, Antagonistic. Bonds: Job, Criminal record, Mentor. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Veloptima Gobblefirn, Female Gnome Expert 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)9 (-1) 9 (-1)8 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 110 gp.


Social Check DCs


Alice Dayton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, brown, dusty cloak. Her hair is brown and very short. Her eyes are likewise amber.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for her, and Alice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Adventurer, Military, Rich. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Alice Dayton, Female Human Wizard 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 6 (-2)8 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs


Drenna Acton, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears a fancy black dress. With wild brown hair. Her green eyes are passionate and lively.

Personality: Calm and collected, she is a well trained Engraver. She plays an instrument quite well.

History: She was raised in a white middle class family as the only child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drenna Acton, Female Half-Orc Ranger 2
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)10 (+0) 5 (-3)12 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 50 gp.


Social Check DCs


Abad Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears just a black suit. He has wavy dark red hair. His eyes are silver and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: Abad lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He wants revenge against goblins; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Adventurer, Enemies. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Abad Doubt, Male Tiefling Expert 1
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 6 (-2)17 (+3) 9 (-1)17 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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